The Scene
'Blue Dragon' diversifies XBox 360 game library
Review: Blue Dragon: B+
By MICHAEL CARUSI on 1/31/08
|
In "Blue Dragon," a strange creature attacks villages every 10 years, laying waste to them. A team of young adventurers discovers that this beast is actually a machine controlled by a sadistic man who delights. The adventurers traverse the continent to stop the man from causing further destruction.
"Blue Dragon" uses a turn-based combat system, something rarely seen in RPGs anymore. Characters and enemies take turns attacking each other, but the turn order is not fixed. Different abilities take different amounts of time to charge up, and a character's agility statistic also determines who attacks in what order. The combat is fairly fast-paced for a game of this type.
The truly intuitive part of the game comes from the magical shadows, which are the basic components of the entire game. Characters' shadows take on the appearance of an animal and allow characters to become more powerful. Shadows can give your character special abilities and new skills, depending on the type of animal the shadow becomes. It works well as a device to make the game play less linear and give characters an excuse for being strong enough to take on all of the monsters in the world. It also turns out to be a lot of fun, even if the customization can get confusing and disorganized at times.
2008 Woodie Awards


Be the first to comment on this story